Photorealistic Earth — 3D Gaussian Splatting Prototype
Opus Lab 3D (Łukasz Mirocha)
A browser-based prototype that renders billions of 3D Gaussian splats in real time — an explorable, photorealistic world streamed progressively with no app or install required. Built on the PlayCanvas engine using WebGPU with a WebGL fallback. A single drone-captured scene (~100M splats) is decimated into a 12-level detail pyramid, packed into a streamed spatial-tree format with compressed chunks, and instanced many times to reach billions of splats while a level-of-detail system keeps actively rendered counts in the low millions for smooth real-time performance.

