After Meta, Who Is Actually Delivering Enterprise XR Today?
With Meta scaling back enterprise VR efforts, this in-depth analysis examines who is stepping up to deliver enterprise XR solutions. From specialized hardware makers to platform providers, the enterprise XR landscape is being reshaped by companies that understand the unique demands of professional use cases.
After Meta Connect: Building a WebXR Hall and Library With IWSDK
Evo Heyning shares an early look at the volunteer-built XR Guild Hall and Library after hands-on Immersive Web SDK sessions at Meta Connect. The work-in-progress WebXR space combines handcrafted art, 3D assets and generative tools, with tests across phones, desktops and headsets. Read the report and Evo’s original devlog.
IWSDKImmersive Web SDKMeta ConnectWebXRXR Guild HallViverse
TIFF: The Market Opens Its First Innovation Hub With Eight Immersive Selections
The inaugural Innovation Hub at TIFF: The Market, presented by the Canada Media Fund, ran September 10 to 16 on the 200 level of the Metro Toronto Convention Centre, with public access on September 15 and 16. A nine member committee chose eight XR, VR and mixed reality works from Canada, France, Denmark, the United States, Germany, Belgium, Taiwan, Greenland and the Netherlands, including three world premieres. All eight are listed in the XRGuide catalog under the TIFF Innovation Hub 2026 collection.
Venice Immersive 2026 Winners: THE PIGEON RING Takes the Grand Prize
The 83rd Venice International Film Festival has announced its 2026 immersive awards. THE PIGEON RING by Shixin Tao and Yuqi Zhang won the Venice Immersive Grand Prize, OUT OF THE ASHES by Rory Mitchell and Nonny De La Peña received the Special Jury Prize, and Peter Flaherty's EMPIRE AT SEA earned the Achievement Prize. All three projects are included in XRGuide's Venice Immersive 2026 collection.
Venice ImmersiveVenice Film Festival2026THE PIGEON RINGOUT OF THE ASHESEMPIRE AT SEA
Uncanny Alley: A New Day Wins the Emmy for Outstanding Emerging Media Program
Ferryman Collective and Virtual Worlds Company won the Emmy for Outstanding Emerging Media Program at the 78th Emmy Awards for Uncanny Alley: A New Day, the first Emmy for a production performed live inside VRChat. The live VR theatre show, set in South African artist Rick Treweek's Uncanny Alley universe, beat Blumhouse Enhanced Cinema and The World of Fallout. Two performers play 15 characters for an audience of up to six, and no two performances are the same. New show dates are listed on the Ferryman Collective site.
Ferryman CollectiveUncanny AlleyEmmyVRChatVR TheatreVirtual Worlds Company
Ferryman Creators Hope To Beat Emmy Odds With Uncanny Alley: A New Day
Forbes contributor David Bloom profiles Ferryman Collective, the small non-profit whose live VR theatre piece Uncanny Alley: A New Day is nominated for an Emmy in Outstanding Emerging Media Program, up against Amazon Prime Video's Fallout app and NBCUniversal's Blumhouse horror unit. Built on Rick Treweek's Uncanny Alley universe and performed inside VRChat, the show pairs two live actors voicing 15 characters with real time audience interaction and two possible endings. Celebratory Emmy shows run through August 27 in VR, with a YouTube stream for viewers without a headset.
Spatial Film Launches White Label Mode & Filmmakers Beta — Solving Distribution for Apple Immersive Video
Hugh Hou and the Spatial Film team ship two releases aimed at the hardest problem in immersive filmmaking: distribution. White Label Mode lets any Spatial Film subscriber present their Apple Immersive Videos (or Spatial Videos) as a branded series on Vision Pro — with their logo, cover art, and films, and no trace of the platform — perfect for festivals, trade shows, or internal screenings. Spatial Film Filmmakers (beta) is a hands-on, non-automated distribution partnership pairing filmmakers with the team behind 600K+ on YouTube, 800K+ across social, and an Emmy/Webby-nominated finishing pipeline. Watch the white-label tutorial and learn more about the filmmakers program.
XRGuide & Realitycraft at SIGGRAPH Worlds in Action LA — Phoenix Case Study Published
XRGuide and Realitycraft attended the SIGGRAPH Worlds in Action hackathon this week in Los Angeles, joining a crew of XR developers to build PHOENIX — an immersive wildfire resiliency pilot. The full case study is now mirrored on XRGuide: reality capture with Gaussian splats, generative 3D rebuild, WebXR delivery on Arrival.space, and a Pico headset emulator built during the sprint. Read the case study for the team, the stack, and the path to participatory public design.
SIGGRAPHWorlds in ActionPHOENIXCase StudyWebXRGaussian Splats
Worlds in Action LA — SensAI Hackademy Winners Head to SIGGRAPH 2026
The Worlds in Action LA hackathon crowned its SensAI Hackademy winners across WebXR, Pico and other spatial delivery formats for XR + AI. Featured entries include PHOENIX — a WebXR pilot for participatory public design and future museum installations by Evo (with Amir, Josette & Ray) — heading to SIGGRAPH 2026 with XRGuide. Watch Evo's build videos at phoenixbuild.lovable.app.
Worlds in ActionSensAI HackademySIGGRAPH 2026WebXRPicoPHOENIX
July 2026•Road to VR — feat. Julian Reyes, Virtual Worlds Museum
As Virtual Worlds Close, Communities in Rec Room, Meta's Horizon Worlds and Others Create Ways to Survive
Julian Reyes of the Virtual Worlds Museum talks with Road to VR about the wave of platform sunsets — Rec Room, Meta's Horizon Worlds VR, and others — and how communities are self-organizing to survive. The piece looks at what happens to social presence, creator livelihoods, and the archival record when a world goes dark, and how the Virtual Worlds Museum's Teleportal is being used to preserve those platforms as cultural artifacts. Featured XRGuide sponsor and preservation partner.
Virtual Worlds MuseumJulian ReyesRoad to VRRec RoomHorizon WorldsPlatform Sunsetting
XR Distribution Pipelines — MIT Open Documentary Lab × IDFA DocLab R&D
A new field report from MIT Open Documentary Lab and IDFA DocLab R&D maps how immersive and XR works actually reach audiences today — from festivals, museums, and location-based venues to headset stores, WebXR, and streaming. The study surveys creators, curators, distributors, and venues to identify what's working, what's broken, and what infrastructure the field still needs. Read the full report (PDF) on Google Drive, or explore the project page at MIT Open Documentary Lab for background, credits, and related research.
MIT Open Documentary LabIDFA DocLabDistributionResearchReportXR
HBR's July–August 2026 cover story explores why the most effective immersive experiences succeed where spectacle fails. Authors Joseph C. Nunes and Wendy Heimann argue that lasting impact comes from answering key questions people ask themselves — not from technology, scale, or spectacle alone. Featuring Super Nintendo World at Universal Orlando as a case study in deep engagement.
HBRHarvard Business ReviewImmersive ExperiencesResearchStrategyCustomer Experience
XRGuide Releases to Arrival.Space, Lands on Smartglasses, and Heads to the App Stores
XRGuide is shipping everywhere immersive happens. The catalog is now live inside Arrival.Space at arrival.space/realitycraft, with the embeddable search widget and worlds-api powering in-world discovery. A new Android build is prepared for smartglasses form factors — XReal, Rokid, Vuzix, and Android XR — with the Capacitor shell tuned for headless / hands-free launch (touchscreen, camera, mic all optional). The iOS and Google Play companion apps are next: a unified mobile shell for browsing worlds, events, news and creator profiles is coming soon to both app stores. Watch the new demo deck below for a walkthrough of the catalog, the in-world search widget, the smartglasses-ready Android build, and what's heading to mobile next.
XRGuideArrival.SpaceSmartglassesAndroid XRiOS AppGoogle Play
Rec Room Is Closing This Week — Creators, Tell Us Where You're Going Next
Rec Room is shutting down this week, ending one of the longest-running cross-platform social VR communities. XRGuide is removing Rec Room rooms and the platform tag from the catalog, but we don't want to lose track of the creators who built that world. If you made rooms, quests, events, or community spaces in Rec Room, we'd love to hear where you're heading next — VRChat, Resonite, Spatial, Horizon, Roblox, Fortnite, WebXR, your own app, anywhere. Submit your new worlds, profiles, and upcoming events at xrguide.app and we'll feature your future works so your audience can keep visiting. The Virtual Worlds Museum (virtualworldsmuseum.org) is also accepting video walkthroughs and documentation of your Rec Room creations before they go offline. Your worlds live on — let's help your community find them.
KATÁBASIS Wins Best Immersive Work at the 2026 Cannes Immersive Competition
Ugo Arsac's KATÁBASIS (Zorba) has won Best Immersive Work at the 2026 Festival de Cannes Immersive Competition. Presented at the Hotel Carlton, the project blends VR, large-scale audiovisual projection, and interactive storytelling — transporting viewers into New York's hidden underground built from real scanned locations and authentic testimonies, with each participant choosing their own path through the virtual environment. Two encore screenings were added on May 22. Now in the XRGuide catalog under Award Winners.
Submission Deadline Extended — Garden: In Full Bloom at XR Women Museum
XR Women Museum has extended the submission deadline for Garden: In Full Bloom to June 1, 2026. Curated by Paige Danzinger, the open call seeks immersive, experimental, and digital works exploring growth, transformation, abundance, sustainability, and worldbuilding across XR, AI, virtual worlds, video, sound, and beyond. Selected works will be exhibited at the XR Women Museum. Submit your work now — the new deadline is June 1, 2026. Learn more and apply at xrguide.app/xrwomen.
Meta's Goo Goo Dolls Concert Reminds Us Why Live Music Fits VR So Well
UploadVR reviews Meta's new Goo Goo Dolls immersive concert in Horizon TV, filmed in VR180 3D at New York's historic Beacon Theatre. Wide shots from the back of the venue, on-stage cameras, and a moving rig that walks alongside the band create moments — especially during 'Iris' — that feel genuinely emotional in a way traditional video can't match. Joins Coldplay at Wembley, Sabrina Carpenter, and Arcade Fire on Quest, alongside Apple's Metallica Immersive on Vision Pro. Now in the XRGuide catalog under Live Music & Immersive Video.
Creator Spotlight: Custom Shortcodes Are Live — Claim Your xrguide.app/handle
Verified creators on XRGuide can now claim a custom short URL — xrguide.app/yourname — for their creator profile and for each published world or experience. Pick a 5–32 character handle (letters, numbers, _ or -, case-sensitive). Use it everywhere: social bios, business cards, festival catalogs, in-world signage, Discord embeds. Each shortcode is added to the XRGuide sitemap so search engines and AI assistants can discover and index your work directly. Sign in as a verified creator at xrguide.app/creators, head to your profile or 'Your entries', and tap 'Claim handle'. You can rename a handle once every 30 days. Onboarding new studios? Use shortcodes to consolidate your worlds, events, news clips, and creator page under one shareable namespace.
Deadline: Cannes 2026 Immersive Competition Lineup Revealed — Nine New Works Premiere on the Croisette
The Festival de Cannes has unveiled the 2026 Immersive Competition lineup with nine new immersive works premiering. The slate spans world and international premieres from the United Kingdom, France, Portugal, Italy, Spain, Taiwan, South Korea, and the Philippines, with cast highlights including Yuja Wang, Lucy Liu, Jane Perry, and Terry Williams. Selections include Yamil Rodriguez, Ivan Alejandro Diaz Cardenas and Stephen Henderson's GAWD V. THE PEOPLE (Nilor Studio); Ugo Arsac's KATÁBASIS (Zorba); Vier's LÚCIDO (COLA Animation); Pierre-Alain Giraud's PLAYING WITH FIRE (VIVE Arts, Atlas V); Mariano Leotta and Francesco Fiore / Skycon's RED PLANET 3009 (Alter Agent); David Bardos and Damià Ferràndiz's THE BLACK MIRROR EXPERIENCE (Banijay Live, Univrse); Eloise Singer's THE PIRATE QUEEN: NO SAFE WATERS (Singer Studios); Hyeunjoo Woo and Jiyun Park's VOOOOOO—PEEEEEE— (Ubac Studio); and E del Mundo's YELLOWFIN (Screen Asia, Create Cinema).
CannesImmersive Competition2026Festival de CannesVRAwards
The New York Times: Inside Museum of the Moving Image — Queens' Hub for Immersive Media Art
The New York Times spotlights the Museum of the Moving Image (MoMI) in Astoria, Queens — a longtime home for the art, history and technology of film, television and digital media, now leaning further into immersive installations and interactive moving-image art. Newly added to the XRGuide world catalog and map: visit MoMI at 36-01 35th Avenue, Astoria, NY.
Museum of the Moving ImageMoMIQueensNYCNYTImmersive Media
Platform Sunsetting Season: XRGuide Stands With Migrating Creators
Spring 2026 marks an unprecedented wave of platform sunsetting across the immersive landscape. Horizon Worlds VR is going mobile-only, Multiverse has announced closure, and Rec Room is shifting its platform strategy — leaving thousands of creators searching for new homes for their worlds. XRGuide is here to help. We're launching a dedicated creator migration campaign: submit your new URLs, updated platform destinations, and world descriptions so your audiences can find you wherever you land next. Whether you're moving to VRChat, Spatial, WebXR, or building your own app, XRGuide's catalog follows you. The Virtual Worlds Museum (virtualworldsmuseum.org) is also accepting video artifacts and documentation from sunsetting worlds — if your world is disappearing, help preserve it for future generations. Many entries in our catalog will be updating URLs in the coming season. Creators: your worlds live on.
Choice DAO & Arrival.Space Announce Worldbuilding Contest Winners — Evo's Jack London Square Takes 1st Place
Choice DAO and Arrival.Space have announced the winners of their worldbuilding contest celebrating new worlds and Gaussian splats on the platform. Evo, creator of XRGuide, took 1st Place with Jack London Square — an immersive dance battle game set in Oakland. The award recognizes innovative spatial game design and community engagement in the emerging world of open metaverse building. Watch the experience in action and explore it at arrival.space/realitycraft.
Choice DAOArrival.SpaceAwardsEvoRealitycraftJack London Square
Vibrancy as Praxis — XR Women Museum Exhibition Opens Today on Frame
Curated by Paige Danzinger, the XR Women Museum opens its latest exhibition 'Vibrancy as Praxis' today at 11:45 AM EST on Frame. The show features 15 artists: Akilah Martinez, Yanna Casey, Leah Coe, Charlene Nichols, Anatola Araba, Ines Said, Genevieve Guillaume, Sara Tink Mapelli, Vanessa Nawka, Alexis Zerafa, Lorna Okeng, Dina Khalil, Dot Cannon, Kat Moon, and Ned Shoaei. Photography by Ethel Kirabo Nalule. 'To be vibrant is to refuse to disappear.'
The 6th annual Polys WebXR Awards ceremony takes place this Sunday, March 23rd, co-hosted in VRChat by Evo at XRGuide with the team at Immersive X. Big shoutouts to all nominees for the awards and the jurors led by Robin White Owen, along with all hosts, producers, and directors who make this celebration of the open immersive web possible. The Polys recognize outstanding achievements in browser-accessible XR experiences, honoring creators pushing the boundaries of WebXR, A-Frame, Three.js, Babylon.js, and the immersive web ecosystem.
The Polys 6th Annual Immersive Awards — Winners Announced
The Polys 6th Annual Immersive Awards were held at SVA Theatre in New York City and co-hosted in VRChat at the Castle of KYSS by XRGuide. Ship Happens by Cause+Christi Immersive XR Design won Experience of the Year. Ada Rose Cannon received the Lifetime Achievement Award for her stewardship of WebXR at W3C. Walkabout Mini Golf by Mighty Coconut received the XR Elevation Award. Nonny de la Peña was honored as Ombudsperson of the Year, and Shika & Jeremy Duncan received the Community Honor. All winners and nominees are in the XRGuide world catalog with the 'Polys 2026' collection tag.
Agog Announces 'A Long Goodbye' as Winner of the 2026 Immersive Impact Award at SXSW
Agog: The Immersive Media Institute announced that A Long Goodbye by Kate Voet and Victor Maes has won the 2026 Agog Immersive Impact Award at SXSW. The interactive VR experience places audiences inside the fragmented memories of a person living with dementia, using shifting illustrated environments to reflect cognitive decline. Created after Alzheimer's affected co-director Maes' grandfather, the work was selected by an independent jury including Michele Ziegler (NewImages Festival), Fred Volhuer (Atlas V), and Katayoun Dibamehr (Floréal). Chip Giller, co-founder of Agog, praised the work: 'Immersive media lets us step into someone else's world—not just observe it, but feel it.' Other considered projects included Inter(mediate) Spaces, Lesbian Simulator, The Great Dictator, The Baby Factory is Closed, and Fillos do Vento.
2026 SXSW Film & TV Awards — XR Experience Competition Winners
The 2026 SXSW Film & TV Festival announced its XR Experience Competition winners at the Paramount Theatre in Austin, Texas. The XR jury — Katayoun Dibamehr, Fred Volhuer, and Michele Ziegler — selected from a diverse slate of immersive projects. The Agog Immersive Impact Award, designed to 'inspire creators and changemakers to use XR for good,' went to A Long Goodbye directed by Kate Voet and Victor Maes. The jury praised its 'hauntingly beautiful portrayal of love and memory at the edge of disappearance,' noting that it 'uses VR with great sensitivity to make the experience of dementia intimate, tender, and deeply human.' All winners and nominees are being verified and added to the XRGuide world catalog with the 'SXSW 2026' award tag.
Epic and Google Sign Special Deal for New Class of 'Metaverse' Apps
Epic Games and Google have agreed to terms about a new class of apps they're calling 'metaverse browsers' — apps that can host third-party immersive experiences. The deal could reshape how XR content is distributed on Android and lower the friction for creators publishing across platforms.
Horizon Worlds Goes Mobile-First: VR Sunsetting Spring 2026
Meta is pivoting Horizon Worlds to a mobile-first (and mobile-only) platform starting Spring 2026, effectively sunsetting the VR version of the social world-building platform. This is part of a broader industry trend: Rec Room is also restructuring its platform approach, and Multiverse has announced its closure. Communities and creators who built worlds in Horizon Worlds on Quest headsets will need to adapt or migrate. Iconic VR-native worlds like Multiverse and other community-built environments face an uncertain future. Our partner, the Virtual Worlds Museum, is working to archive and preserve sunsetting environments — creators can submit video walkthroughs and documentation of their worlds before they go offline. XRGuide is tracking all platform migrations and updating catalog URLs as creators move to new destinations.
Aurea Award 2025 Finalists: 10 Projects Shaping Immersive Futures
The Aurea Award unveils ten finalists pushing the boundaries of XR innovation. From Ballee's real-time object tracking on Quest 3 to Bono: Stories of Surrender's groundbreaking documentary format on Apple Vision Pro, these projects showcase the diversity of immersive experiences. Finalists include Dreampark's location-based MR amusement parks, Wall Town Wonders' living room-scale towns, Worldbuildr's digital twin platform, Anima Morale's fulldome activism, Uncanny Alley's live VR theatre, PARty's spatial audio revolution, Oktoberfest VR's social destination experience, and Totems of Hope's neuroaesthetic philanthropy ritual.
Coldplay: Music of the Spheres Extended Version Now Live
The extended full-length version of Coldplay's immersive concert is now live in the Meta Horizon Arena. Directed by Charlotte Mikkelborg and Ant Barrett, executive produced by Bart Peters, this experience captures Coldplay's record-breaking Wembley run in stunning stereoscopic 3D. For the best experience, move to the front balcony and switch to full 3D view. Photo credit: Anna Lee.
Meta Is Not the Metaverse: An Open Letter to the Tech Press
Julian Reyes writes a compelling open letter arguing that the tech press conflates Meta with the metaverse, ignoring the broader ecosystem of creators, platforms, and communities building immersive experiences independently. A call for more nuanced coverage of the spatial computing landscape.
Territory: Disability-Centered Artistry & Accessibility in VR
A groundbreaking research paper exploring how Territory—the first equitably aesthetically accessible VR experience—integrates multitrack audio description, creative dynamic captioning, and haptics. This paper documents the collaborative process between Kinetic Light and Double Eye Studios in creating disability-centered immersive art.
The world's largest AR+VR conference returns to Santa Clara with expanded tracks on spatial computing, enterprise XR, and the open metaverse. MetaTraversal panels continue to be a highlight.
Meta's budget-friendly Quest 3S brings mixed reality to more users with full-color passthrough and access to the Quest ecosystem at an accessible price point.
MetaQuestHardware
2024•XRGuide Research
On Portals and Interoperability
Exploring the future of cross-platform travel in social XR. How portals enable seamless movement between virtual worlds across VRChat, Resonite, WebXR, and emerging platforms. The vision of an interconnected metaverse depends on standardized portal protocols.
InteroperabilityPortalsStandards
2021-Present•The Polys
The MetaTr@versal Initiative
MetaTr@versal acts as a convener of Metaverse stakeholders, fostering cooperation and advocating for standards and interoperability. Beginning with industry leader conversations in 2021, followed by special panels and performances at AWE.
Everything Announced at the Spring 2026 VR Games Showcase
The fifth VR Games Showcase delivered massive new game reveals across Quest, PlayStation VR2, and PC VR. April brings highly anticipated releases from Triangle Factory, Flat2VR Studios, and more. Into the Radius 2 exits Early Access on April 23 with a full story campaign. Puzzling Places launches on Steam for PC VR on April 9. The Amusement, a VR narrative adventure, also arrives this month.
VR GamesShowcase
New Releases•April 8, 2026•UploadVR
visionOS 26.4 Released With VR Foveated Streaming & Improved Spatial Audio
Apple released visionOS 26.4, bringing VR foveated streaming and a key improvement to spatial audio in mixed reality. Foveated streaming optimizes bandwidth by rendering highest quality only where the user is looking — a major step for Vision Pro content creators and streaming XR experiences.
AppleVision Pro
Strategy•April 7, 2026•UploadVR
Quest 4 Is Still On The Roadmap, Meta CTO Seemingly Confirms
In an interview with Alex Heath, Meta CTO Andrew Bosworth seemed to confirm that a Quest 4 is still on the roadmap despite the company's broader pivot toward mobile-first experiences and AI integration. This comes as the VR industry watches Meta's next hardware moves closely.
Owlchemy Labs' free-to-play multiplayer job sim Dimensional Double Shift adds Sporelando, a new fungal-themed location to its growing world. The expansion continues the studio's commitment to accessible, social VR gaming experiences across platforms.
Owlchemy LabsDimensional Double Shift
Events•April 2025•Laval Virtual
Laval Virtual: Europe's Premier XR Event
The leading European conference for immersive technologies returns with exhibitions, competitions, and the ReVolution conference track.
Laval VirtualEurope
Events•January 2025•CES
CES 2025: XR Innovation Showcase
Consumer Electronics Show 2025 features major XR announcements including new headsets, AR glasses, and spatial computing platforms from leading manufacturers.
CESHardware
Interoperability•2024•XRGuide Research
WebXR Device API: Browser-Based Interoperability
How the W3C WebXR Device API enables immersive experiences to run across any XR hardware through standard web browsers, breaking down platform silos.
WebXRW3C
Strategy•2024•Portal Crawl
Portal Crawls: A Strategy for Discovery
How organized portal crawl events create pathways for users to discover new worlds and communities. A grassroots approach to building interconnected virtual spaces that has evolved from VRChat to multi-platform adventures.
Portal CrawlCommunity
Strategy•2024•XRGuide Research
Building the Creator Economy Across Platforms
Strategies for creators to build sustainable businesses across multiple virtual world platforms, from VRChat to Spatial to WebXR experiences.
CreatorsEconomy
New Releases•2024•Press Release
Apple Vision Pro Expands Globally
Apple's spatial computing platform continues its global rollout, bringing the Vision Pro to new markets and expanding the visionOS developer ecosystem.
AppleVision Pro
New Releases•2024•Press Release
PICO 4 Ultra: Enterprise-Grade XR
ByteDance's PICO division releases the 4 Ultra with enhanced tracking and enterprise features, competing in the business VR market.
PICOEnterprise
New Releases•2024•XRGuide Research
Resonite: Building the Open Social VR Future
Resonite continues to evolve as a creator-focused social VR platform with powerful in-world creation tools, attracting communities from NeosVR and beyond.
ResoniteSocial VR
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A new form of VR moviegoing that turns audiences into virtual behind-the-scenes camera operators inside a BALLISTIK BOYZ music video production. The first Immersive Zero release opens September 25, 2026, then runs at Lawson United Cinemas STYLE-S Minatomirai in Kanagawa, Lawson United Cinemas Kishiwada in Osaka, and United Cinemas Aqua City Odaiba in Tokyo. In the advance screening, all respondents felt the project's signature close-up presence, 94.4% said the cinema added real value, and average satisfaction reached 9.56 out of 10.