TRON VR: WebXR Light Cycles
St. Patrick / PartyKit
A browser-based multiplayer WebXR light-cycle game inspired by classic TRON arena play. Join a room with friends or play solo directly from the URL — no app download required.
Open an interactive 3D visit straight from a link — no headset required, and nothing to install. (Also called WebXR: the immersive web standard for VR and AR in the browser.) Works on phones, laptops, Meta Quest browser and Apple Vision Pro Safari.
New to the immersive web? Read our plain-English WebXR guide or jump straight to WebXR games.
Showing 59 of 59 WebXR experiences. Search the full XRGuide catalog.

By Evo · Arrival.Space (WebXR world you open from a link — no headset needed; works better with one)
Try in-world XRGuide search inside a live 3D world in your browser.
Visit pilotSt. Patrick / PartyKit
A browser-based multiplayer WebXR light-cycle game inspired by classic TRON arena play. Join a room with friends or play solo directly from the URL — no app download required.

Vincent Woo
An immersive 3D Gaussian Splat scan of San Francisco's iconic Sutro Tower. Explore the tower and surrounding cityscape at your own pace, with AR mode available on mobile devices. This pioneering reality capture was shot via drones, aligned in RealityCapture, trained in gsplat, compressed by SOGS, and rendered by PlayCanvas.
Paradowski Creative
Surreal narrative escape room where you play an artist's muse helping them find inspiration. 2024 Polys Experience of the Year.

James C. Kane
A haunting 15-minute atmosphere-driven narrative game set in 1914 where an artist tries to outrun a storm. Playable via WebXR on Meta Quest browser and VIVERSE without installation. Built with PlayCanvas on the open web standard.

Google Creative Lab & NASA JPL
Walk on the real surface of Mars using Curiosity rover data. Democratizes access to space exploration.

Supermedium
Open-source rhythm and fitness game; a 'Beat Saber for the web'. High-intensity.

WithLore
Millions of Gaussian splats, rendered directly in the browser. A small team from WithLore designed and iterated 7 different worlds with Marble, then streamed them into the browser using Spark 2.0 and Three.js to create a real-time interactive experience. One of the most interesting aspects of the project was the workflow itself. Rather than treating world design, rendering, gameplay, and cinematics as separate pipelines, the team connected them into a single creative process. Even the launch trailer was created using the same worlds and rendering pipeline that power the interactive experience. ICARE is an early example of what's possible when world models become part of the creative workflow, helping teams rapidly create, iterate on, and connect interactive experiences.

ONE Digital Consulting
Immersive universe visualizing the Four Seasons with 8K resolution and ambisonics.

Opus Lab
Gaussian splat reality capture of a late-night walk in Kyoto. Photorealistic exploration via browser.
Meta & Makemepulse
Enter and explore inside a 19th-century painting. Created for Alte Nationalgalerie Berlin.

Paradowski Creative
Polished 9-hole mini-golf proving browser-based VR can match native app quality.

Virtual Worlds Museum
Version 1 of the Teleportal — an interactive 3D force graph that maps virtual world platforms as a dynamic ecosystem. Curated by the Virtual Worlds Museum™, it lets visitors search platforms, explore relationships between worlds, and launch platform links directly. Emphasizes discovery, research transparency, and contextual navigation.

Virtual Worlds Museum
Version 2 of the Teleportal — an interactive map for exploring virtual world platforms, categories, and connected records. Search worlds, click nodes, or browse major category rings to discover related platforms and museum locations. Hover for a preview; click to pin a world's details.

Virtual Worlds Museum
Version 3 of the Teleportal, designed for education and younger audiences. Presents virtual worlds in a simplified 2D grid layout with intuitive rollovers — clarity and accessibility for classrooms, workshops, and introductory learning environments.

Virtual Worlds Museum
Version 5 of the Teleportal — adapted for spatial computing devices including Apple Vision Pro and Pico, in collaboration with WebSpatial. Leverages open spatial standards and browser-native XR, with engineering by Steven Van Loon. Goal: cross-device accessibility without reliance on closed app stores.
The Metropolitan Museum of Art
Browse The Met's growing library of 3D-scanned masterworks on the open web. View objects in AR on your phone, float them in your Apple Vision Pro space, or share them with friends in mixed reality. From the iconic Slit Gong — one of the world's largest musical instruments — to Egyptian antiquities, the collection bridges 5,000 years of art into your reality.
The Metropolitan Museum of Art
Virtual recreation of The Temple of Dendur showing it in its original Nile River setting with photogrammetric 3D scans. Experience the 2,000-year-old Egyptian temple as it once stood, with painted surfaces and surrounding landscape digitally reconstructed.
NeoFables Team
Dynamically AI-generated VR storytelling accessible on Meta Quest and WebXR browsers. Users describe a world to inhabit and watch it come to life through generative AI.
Meta
Meta's open-source high-fidelity gardening demo designed to showcase WebXR capabilities on Quest.
Niantic
Demonstration of Gaussian splats and AI characters (Meet Wol).

NASA
Real-time 3D data visualization of the solar system and space missions. High-fidelity government educational tool.
Afrida Mehzabin, Katja Rempel, Zack Wang, Julian Hoffmann Anton, Felix Herbst
A social impact WebXR mixed reality experience exploring themes of empathy and human connection through interactive storytelling.

Arrival Space Team
WebXR museum hub for immersive experiences.
Unknown
WebXR training and simulation experience.
Georgy Molodtsov
Narrative world TRAINMAN and social lobby Waiting Hall accessible via WebXR, Desktop & Mobile simultaneously. A vertical slice and proof of concept for a bigger game, available to anyone online.
Opus Lab 3D (Łukasz Mirocha)
An immersive spatial exploration game set in a haunting, human-free version of Hong Kong's SoHo and Central/West districts — reconstructed with photorealistic accuracy using SLAM-based 3D Gaussian Splatting. Players roam an eerily abandoned city surface where colourful street murals act as hidden portals into a sprawling underground dungeon network built with 3D World Models. Backed by VIVERSE (HTC) with support from XGRIDS, World Labs, and the Dell Pro Precision Ambassador Council. Build-in-public — development announced June 2026.
Opus Lab 3D (Łukasz Mirocha)
A browser-based prototype that renders billions of 3D Gaussian splats in real time — an explorable, photorealistic world streamed progressively with no app or install required. Built on the PlayCanvas engine using WebGPU with a WebGL fallback. A single drone-captured scene (~100M splats) is decimated into a 12-level detail pyramid, packed into a streamed spatial-tree format with compressed chunks, and instanced many times to reach billions of splats while a level-of-detail system keeps actively rendered counts in the low millions for smooth real-time performance.
Google Arts & Culture / David Li
Create opera music with colorful blobs powered by machine learning. Features AR mode to bring the blobs into your space.

Google Arts & Culture
Free web immersive group art show curated by Google featuring leading AI artists including Refik Anadol. Experience 'Machine Dreams Biophilia' and other stunning AI-generated nature installations.

Spatial Systems Inc.
Social and cultural platform supporting Apple Vision Pro and web. Virtual galleries, NFT showcases, and immersive social spaces.
Ives Agemans & Koen Van den Steen
A mixed reality game that brings miniature living characters into your own living room. Winner of the 2026 Aurea Award for Mixed Reality and the Vox Populi Award. Build and manage a tiny town on your walls and furniture with dynamic real-world interactions. Also available as a WebXR experience with plane detection and mixed reality capabilities.

Patrick Osborne / Google Spotlight Stories
An Oscar-nominated animated VR short about a father and daughter's life together, told through the songs they share in their beloved hatchback. Winner of FIVARS 2016 People's Choice – Best Interactive Experience.
UC Berkeley / Cambridge
Immersive VR browsers leveraging real scientific data and AI to explore STEM concepts at scale. A collaboration between UC Berkeley and Cambridge researchers.
heyVR.io
Instant-action VR arena shooter requiring no downloads via WebXR. Jump into fast-paced FPS combat directly in your browser.
Kevin Picchi
WebVR job simulation for physical cafe operations. Learn to make coffee and run a cafe in immersive VR right in your browser.
Needle / Katja Rempel
Social sandbox multiplayer experience that works on Desktop, Mobile, VR, and AR right in the browser. Features spatial voice chat for collaborative castle building.
Wonderland Engine / Robot Invader
Horror mystery game that matches native VR performance, accessible on VR headsets, PC, and mobile devices. Built with Wonderland Engine to prove WebXR can deliver full-quality gaming.
Mozilla Mixed Reality
Mozilla's official WebXR demo playground showcasing the capabilities of virtual reality in web browsers. An interactive tour of what's possible with the WebXR standard.
msub2
Spatial puzzle game utilizing native hand tracking in WebXR browsers. A meditative and tactile puzzle experience that showcases the potential of controller-free VR on the web.
Eric Florenzano / Supermedium
WebVR music kickboxing rhythm game. Punch to the beat in VR directly from your browser — no download needed.
Kevin Picchi
WebVR asteroid belt combat game. Blast through space rocks in immersive VR directly in your browser.
Meta, Phoria, Lusion
Augmented Reality experience built for WebXR AR browsers. A collaboration between Meta, Phoria, and Lusion exploring spatial computing on the open web.
PlayCanvas
In-browser editor and viewer for 3D Gaussian Splats. A developer tool and creative platform for working with the latest in volumetric capture technology, directly in the browser.
Henry Stockdale
An environmental WebXR experience exploring our connection to the ocean through immersive storytelling in the browser.
Brandon Jones
Viewable via VR headsets, AR headsets and phones, or directly in desktop browsers. Explore life-sized dinosaurs through WebXR with support for multiple device types.
Coderofsalvation
A technical tool enabling an in-VR shell and Linux virtual machines via WebXR browsers. Access terminal environments and development tools entirely in immersive VR.
Jacob Pederson
An immersive WebGL image gallery that transforms image directories into 3D environments like infinite tunnels or floating grids. Built with Three.js, runs on virtually any device including Raspberry Pi.
CERN
A 360-degree virtual tour of the Large Hadron Collider (LHC) and the Compact Muon Solenoid (CMS) detector at CERN. Explore the world's largest particle accelerator from inside your browser using A-Frame.
Needle
A Halloween-themed WebXR experience showcasing advanced hand-tracking features. Demonstrates the potential of controller-free mixed reality interactions directly in the browser using Needle Engine.
A-Frame Team / Mozilla
A VR painting tool that allows users to create 3D masterpieces with dozens of brushes and share them. Built with A-Frame, it runs entirely in the browser — no downloads required.
Inspirit
An XR education platform providing interactive simulations, 3D models, and virtual labs for STEM subjects. Designed for classrooms with Chromebook support, making immersive learning accessible at scale.
Meta
A Meta WebXR showcase that allows users to virtually hold, inspect, and customize sneakers in their physical space using natural hand movements without controllers. A showcase of spatial commerce and hand tracking on the immersive web.
Needle Engine
A Halloween-themed WebXR mixed reality experience built with Needle Engine that utilizes WebXR hand tracking features. Transform your hands into monsters and interact with spooky virtual elements in your real space.
DEPT®
AI-powered platform that uses computer vision and machine learning to translate sign language in real time, expanding access to communication for Deaf and Hard-of-Hearing communities. 2026 Webby Winner — Accessibility & Inclusion.
Lincoln Center for the Performing Arts
Immersive digital extension of Lincoln Center bringing world-class performances and arts programming into spatial computing environments. 2026 Webby Winner — Arts, Fashion & Culture.
HYZ Studio & Dalí Museum
A surrealist immersive garden inspired by Salvador Dalí's symbolic landscapes, produced with the Dalí Museum. 2026 Webby Nominee — Arts, Fashion & Culture.
WongDoody
360° immersive documentary centering Sierra Leonean voices and communities to build empathy and support local empowerment work. 2026 Webby Nominee — Best Community Engagement.
HTC VIVERSE
Browser-based VR painting and gallery system combining HTC's VIVERSE social platform with the open-source Open Brush, letting creators paint in 3D and share rooms via URL. 2026 Webby Nominee — Best Immersive Technology Innovation.

Evo
A WebXR pilot for participatory public design and future museum installations. Combines gaussian splats and reality capture with a 3D house generated as a story of resilience and rebuilding after the Los Angeles wildfires. Built by Evo with Amir, Josette and Ray at the Worlds in Action hackathon during SIGGRAPH — a SensAI Hackademy winner.
Controller-free immersive experiences. Interact with virtual worlds using your hands.

Maestro Interactive
Conduct a virtual orchestra and experience the power of music in your hands. Learn conducting techniques while leading world-class performances. Winner of the 2025 Pico Store Jury's Choice award.
msub2
Spatial puzzle game utilizing native hand tracking in WebXR browsers. A meditative and tactile puzzle experience that showcases the potential of controller-free VR on the web.
Meta
A Meta WebXR showcase that allows users to virtually hold, inspect, and customize sneakers in their physical space using natural hand movements without controllers. A showcase of spatial commerce and hand tracking on the immersive web.
Needle Engine
A Halloween-themed WebXR mixed reality experience built with Needle Engine that utilizes WebXR hand tracking features. Transform your hands into monsters and interact with spooky virtual elements in your real space.
Sanzaru Games
An action-adventure VR game where players use hand tracking to cast magic and battle shadows. Harness the power of light with your bare hands in this immersive fantasy experience showcasing the best of controller-free VR gameplay.

Evo
A WebXR pilot for participatory public design and future museum installations. Combines gaussian splats and reality capture with a 3D house generated as a story of resilience and rebuilding after the Los Angeles wildfires. Built by Evo with Amir, Josette and Ray at the Worlds in Action hackathon during SIGGRAPH — a SensAI Hackademy winner.
3D immersive worlds that integrate XRGuide search and the catalog API. We're building the first wave inside Arrival.Space, Viverse, and WebXR, featured here as they ship.
The XRGuide Catalog API and developer brief are reserved for approved Creators, Guides, and partners during pre-launch. Sign in with an approved account, or request access to integrate XRGuide into your world or app.
Apply via PartnershipsWhich browsers can launch WebXR worlds in 2026, by device. If a browser isn't listed, it doesn't ship the WebXR Device API.
Meta Quest 2 / 3 / 3S / Pro
Full VR + AR (passthrough), hand tracking
Best-in-class WebXR support. Ships with the headset.
Apple Vision Pro
WebXR Device API, immersive VR sessions
Launch any WebXR world without an App Store install.
Pico 4 / 4 Ultra
Full VR + AR, hand tracking
WebXR-capable out of the box on PICO OS.
Desktop (Win / Mac / Linux)
WebXR with tethered headset (Quest Link, SteamVR)
Firefox dropped WebXR; use Chromium-based instead.
Android phones
WebXR AR (Scene Viewer + AR Core)
AR works natively; VR needs a Cardboard-style mount.
iPhone / iPad
AR Quick Look + experimental WebXR Viewer app
Full WebXR is not yet shipped in mobile Safari.
Tip: if a WebXR site won't launch, check that your browser is up to date and that you've granted VR / motion permissions.
WebXR is an open web standard that enables immersive VR and AR experiences directly in your browser. No app downloads are needed, just visit a URL to enter 3D worlds, play games, or view AR content on any compatible device including Meta Quest, Apple Vision Pro, and smartphones.
XRGuide curates the best WebXR experiences across art, music, education and games. Highlights include Moonrider (rhythm), Plockle (hand-tracking puzzles), Construct Arcade (classic arcade), and immersive music videos and spatial galleries, all playable from a browser link.
XRGuide features a curated Hand Tracking in WebXR collection including Plockle (spatial puzzles), Moonrider (rhythm game), Sneaker Art (sneaker customization), Monster Hands (Halloween MR), Maestro (orchestra conducting), and Masters Of Light (magic combat).
Many WebXR experiences work on regular screens as well as VR headsets. For the full immersive experience, headsets like Meta Quest, Apple Vision Pro, or PCVR work best. AR experiences can also work on smartphones and tablets.
The immersive web (powered by WebXR) is the open standards layer for browser-based VR and AR. The metaverse is the broader vision of persistent virtual worlds. WebXR is one of the open building blocks being used to build it, alongside glTF, USDZ and OpenXR.