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    Photorealistic Earth — 3D Gaussian Splatting Prototype

    Opus Lab 3D (Łukasz Mirocha)
    WebXR
    ExplorationScienceArt

    Before you go

    How XRGuide curates
    Where
    Global (browser)
    Price
    Free
    Audience
    13+ (default)
    Device
    Any modern browser
    Access
    No download — open a link

    Editorially reviewed

    A browser-based prototype that renders billions of 3D Gaussian splats in real time — an explorable, photorealistic world streamed progressively with no app or install required. Built on the PlayCanvas engine using WebGPU with a WebGL fallback. A single drone-captured scene (~100M splats) is decimated into a 12-level detail pyramid, packed into a streamed spatial-tree format with compressed chunks, and instanced many times to reach billions of splats while a level-of-detail system keeps actively rendered counts in the low millions for smooth real-time performance.

    Released: 2026Last updated: March 30, 2026

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