FRUSTRAIN // TRAINMAN
Georgy Molodtsov
Narrative world TRAINMAN and social lobby Waiting Hall accessible via WebXR, Desktop & Mobile simultaneously. A vertical slice and proof of concept for a bigger game, available to anyone online.

Editorially reviewed
Visual poetry experience from the creator known for VISPO art in VRChat.
Georgy Molodtsov
Narrative world TRAINMAN and social lobby Waiting Hall accessible via WebXR, Desktop & Mobile simultaneously. A vertical slice and proof of concept for a bigger game, available to anyone online.
Opus Lab 3D (Łukasz Mirocha)
An immersive spatial exploration game set in a haunting, human-free version of Hong Kong's SoHo and Central/West districts — reconstructed with photorealistic accuracy using SLAM-based 3D Gaussian Splatting. Players roam an eerily abandoned city surface where colourful street murals act as hidden portals into a sprawling underground dungeon network built with 3D World Models. Backed by VIVERSE (HTC) with support from XGRIDS, World Labs, and the Dell Pro Precision Ambassador Council. Build-in-public — development announced June 2026.

James C. Kane
A haunting 15-minute atmosphere-driven narrative game set in 1914 where an artist tries to outrun a storm. Playable via WebXR on Meta Quest browser and VIVERSE without installation. Built with PlayCanvas on the open web standard.

chew
Beautiful abstract art style in an experience that feels like falling through the rabbit hole.